Samurai Shodown V Special - Introduction (archived)
You want something that's easy to pick up and mess around with.Īre there any articles on how to get started?.You like a decently sized diverse and varied cast that is well balanced.You like being able to get huge damage off of a good read.You get a real kick out of spacing and movement games.You want a fighter without worrying about combos or blockstrings.Random weird things happening due to insufficient playtesting bother you!.You dislike having very heavy damage readily available if they read you correctly.You like games where there are concrete walls not based around reads.You want to combo and blockstring all day.Zero, as SS5 was a prequel to the rest of the series.ĭo not play Samurai Shodown V Special if. In Japan, it's known as Samurai Spirits Zero SPECIAL (サムライスピリッツ零SPECIAL). This was called something different in Japan?
Sankuro, Yumeji, and Poppy have been removed. It also adds four playable characters: Amakusa, Zankuro, Gaoh, and Mizuki. All characters have been adjusted slightly, and system mechanics rebalanced. Special is a 'dream match' game, and effectively a balance patch over the original. What makes this Special over the original Samurai Shodown V? Samurai Shodown V Special is a 2D fighting game developed by SNK Playmore and Yuki Enterprise for the Neo Geo and released in arcades in 2004. 5.4 Where did all these numbers come from?.4.3 Best netplay settings on PS4/Steam port?.4.2.2 How to access Training/Practice mode using Fightcade2.4.2.1 How to access Training/Practice mode using Fightcade1.2.3 Which button layout is used for this game?.2.2 What are some beginner friendly characters?.